Units are the backbone of each of the three factions, serving a specific tactical role without ever becoming useless in the course of the game. All units can level up and can be healed/repaired. It makes sense to keep your experienced units alive instead of building new ones, after all.
Infantry[]
Infantry units are the most versatile units in the game. Infantry units are organised in squads of 5 or 6 soldiers and can equip different weapons and tools to get new abilities or to change the type of damage they deal. A standard infantry with a rifle cannot harm a mech, but the very same infantry squad could find grenades, mines or hand cannons on the battlefield to change the balance of power...
Infantry units can also man weapon systems like heavy MGs, cannons and mortars on the battle field. Usually each weapon system has pro’s and con’s. Heavy MGs can cause havoc among enemy infantry but they’re pretty slow and have a build-up phase. There are also humanoid units with primitive exo-skeletons that cannot modify their loadout, but compensate for it with excellent loadouts.
- Faction links
Mechs[]
Walking machines or mechs play a major role in Iron Harvest’s combat. There are about 30 different types of mechs in the game, from giant, ultra-heavy war machines to relatively quick lighter mechs. In the world of Iron Harvest, mechs were developed in place of conventional armored units of our world.
- Faction links